1/5/2023 0 Comments Civil skills divinity 2![]() You will have to use the stats editor to do that. You will have to define your own set in data first before you can use it. This is the skill set name which this preset is assigned by default (the skill set must be defined in the data). It doesn't need to be the same as the Class Name, but it is nice to be similar for readability's sake. ![]() Make sure this name is unique,otherwise things might not behave as they should. This is the string which is used by code in order to identify the class with its unique type. The handle property is set to ls::TranslatedStringRepository::s_HandleUnknown by default in order to signal that this string has not been localized for other languages yet. The name of the class which is displayed to the user. If you're not familiar with XML I suggest you read up on that first. Open up the template file in any text editor. Now that we've loaded our class preset let's take a look at the most important properties. ![]() You should be able to see something like the following: Once you put the provided template file in the folder, load up character creation now and cycle through the presets, Here's an already made template file so you can try it out for yourself: Class Template Once you find or create the directory inside of your mod. You can find those located inside : Data/Mods//CharacterCreation/ClassPresets (If the directory doesn't exist, you can just create it yourself). The first thing you need to know when creating your first character creation class is the location of the preset files. This data driven approach allows us to define custom presets in character creation in the blink of an eye. The Divinity Engine uses XML style file presets in order to load in the available classes during character creation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |